278 research outputs found

    Exploiting Macro-actions and Predicting Plan Length in Planning as Satisfiability

    Get PDF
    The use of automatically learned knowledge for a planning domain can significantly improve the performance of a generic planner when solving a problem in this domain. In this work, we focus on the well-known SAT-based approach to planning and investigate two types of learned knowledge that have not been studied in this planning framework before: macro-actions and planning horizon. Macro-actions are sequences of actions that typically occur in the solution plans, while a planning horizon of a problem is the length of a (possibly optimal) plan solving it. We propose a method that uses a machine learning tool for building a predictive model of the optimal planning horizon, and variants of the well-known planner SatPlan and solver MiniSat that can exploit macro actions and learned planning horizons to improve their performance. An experimental analysis illustrates the effectiveness of the proposed techniques

    Influences of dwell time and cursor control on the performance in gaze driven typing

    Get PDF
    In gaze controlled computer interfaces the dwell time is often used as selection criterion. But this solution comes along with several problems, especially in the temporal domain: Eye movement studies on scene perception could demonstrate that fixations of different durations serve different purposes and should therefore be differentiated. The use of dwell time for selection implies the need to distinguish intentional selections from merely per-ceptual processes, described as the Midas touch problem. Moreover, the feedback of the actual own eye position has not yet been addressed to systematic studies in the context of usability in gaze based computer interaction. We present research on the usability of a simple eye typing set up. Different dwell time and eye position feedback configurations were tested. Our results indicate that smoothing raw eye position and temporal delays in visual feedback enhance the system's functionality and usability. Best overall performance was obtained with a dwell time of 500 ms

    Eye typing in application: A comparison of two systems with ALS patients

    Get PDF
    A variety of eye typing systems has been developed during the last decades. Such systems can provide support for people who lost the ability to communicate, e.g. patients suffering from motor neuron diseases such as amyotrophic lateral sclerosis (ALS). In the current retrospective analysis, two eye typing applications were tested (EyeGaze, GazeTalk) by ALS patients (N = 4) in order to analyze objective performance measures and subjective ratings. An advantage of the EyeGaze system was found for most of the evaluated criteria. The results are discussed in respect of the special target population and in relation to requirements of eye tracking devices

    Modelling soil dust aerosol in the Bodélé depression during the BoDEx campaign

    Get PDF
    We present regional model simulations of the dust emission events during the Bodélé Dust Experiment (BoDEx) that was carried out in February and March 2005 in Chad. A box model version of the dust emission model is used to test different input parameters for the emission model, and to compare the dust emissions computed with observed wind speeds to those calculated with wind speeds from the regional model simulation. While field observations indicate that dust production occurs via self-abrasion of saltating diatomite flakes in the Bodélé, the emission model based on the assumption of dust production by saltation and using observed surface wind speeds as input parameters reproduces observed dust optical thicknesses well. Although the peak wind speeds in the regional model underestimate the highest wind speeds occurring on 10–12 March 2005, the spatio-temporal evolution of the dust cloud can be reasonably well reproduced by this model. Dust aerosol interacts with solar and thermal radiation in the regional model; it is responsible for a decrease in maximum daytime temperatures by about 5 K at the beginning the dust storm on 10 March 2005. This direct radiative effect of dust aerosol accounts for about half of the measured temperature decrease compared to conditions on 8 March. Results from a global dust model suggest that the dust from the Bodélé is an important contributor to dust crossing the African Savannah region towards the Gulf of Guinea and the equatorial Atlantic, where it can contribute up to 40% to the dust optical thickness

    Search Complexities for HTN Planning

    Full text link

    A Better-response Strategy for Self-interested Planning Agents

    Full text link
    [EN] When self-interested agents plan individually, interactions that prevent them from executing their actions as planned may arise. In these coordination problems, game-theoretic planning can be used to enhance the agents¿ strategic behavior considering the interactions as part of the agents¿ utility. In this work, we define a general-sum game in which interactions such as conflicts and congestions are reflected in the agents¿ utility. We propose a better-response planning strategy that guarantees convergence to an equilibrium joint plan by imposing a tax to agents involved in conflicts. We apply our approach to a real-world problem in which agents are Electric Autonomous Vehicles (EAVs). The EAVs intend to find a joint plan that ensures their individual goals are achievable in a transportation scenario where congestion and conflicting situations may arise. Although the task is computationally hard, as we theoretically prove, the experimental results show that our approach outperforms similar approaches in both performance and solution quality.This work is supported by the GLASS project TIN2014-55637-C2-2-R of the Spanish MINECO and the Prometeo project II/2013/019 funded by the Valencian Government.Jordán, J.; Torreño Lerma, A.; De Weerdt, M.; Onaindia De La Rivaherrera, E. (2018). A Better-response Strategy for Self-interested Planning Agents. Applied Intelligence. 48(4):1020-1040. https://doi.org/10.1007/s10489-017-1046-5S10201040484Aghighi M, Bäckström C (2016) A multi-parameter complexity analysis of cost-optimal and net-benefit planning. In: Proceedings of the Twenty-Sixth International Conference on International Conference on Automated Planning and Scheduling. AAAI Press, London, pp 2–10Bercher P, Mattmüller R (2008) A planning graph heuristic for forward-chaining adversarial planning. In: ECAI, vol 8, pp 921–922Brafman RI, Domshlak C, Engel Y, Tennenholtz M (2009) Planning games. In: IJCAI 2009, Proceedings of the 21st international joint conference on artificial intelligence, pp 73–78Bylander T (1994) The computational complexity of propositional strips planning. Artif Intell 69(1):165–204Chen X, Deng X (2006) Settling the complexity of two-player nash equilibrium. In: 47th annual IEEE symposium on foundations of computer science, 2006. FOCS’06. IEEE, pp 261–272Chien S, Sinclair A (2011) Convergence to approximate nash equilibria in congestion games. Games and Economic Behavior 71(2):315–327de Cote EM, Chapman A, Sykulski AM, Jennings N (2010) Automated planning in repeated adversarial games. In: 26th conference on uncertainty in artificial intelligence (UAI 2010), pp 376–383Dunne PE, Kraus S, Manisterski E, Wooldridge M (2010) Solving coalitional resource games. Artif Intell 174(1):20–50Fabrikant A, Papadimitriou C, Talwar K (2004) The complexity of pure nash equilibria. In: Proceedings of the thirty-sixth annual ACM symposium on theory of computing, STOC ’04, pp 604–612Friedman JW, Mezzetti C (2001) Learning in games by random sampling. J Econ Theory 98(1):55–84Ghallab M, Nau D, Traverso P (2004) Automated planning: theory & practice. ElsevierGoemans M, Mirrokni V, Vetta A (2005) Sink equilibria and convergence. In: Proceedings of the 46th annual IEEE symposium on foundations of computer science, FOCS ’05, pp 142–154Hadad M, Kraus S, Hartman IBA, Rosenfeld A (2013) Group planning with time constraints. Ann Math Artif Intell 69(3):243–291Hart S, Mansour Y (2010) How long to equilibrium? the communication complexity of uncoupled equilibrium procedures. Games and Economic Behavior 69(1):107–126Helmert M (2003) Complexity results for standard benchmark domains in planning. Artif Intell 143(2):219–262Helmert M (2006) The fast downward planning system. J Artif Intell Res 26(1):191–246Jennings N, Faratin P, Lomuscio A, Parsons S, Wooldrige M, Sierra C (2001) Automated negotiation: prospects, methods and challenges. Group Decis Negot 10(2):199–215Johnson DS, Papadimtriou CH, Yannakakis M (1988) How easy is local search? J Comput Syst Sci 37 (1):79–100Jonsson A, Rovatsos M (2011) Scaling up multiagent planning: a best-response approach. In: Proceedings of the 21st international conference on automated planning and scheduling, ICAPSJordán J, Onaindía E (2015) Game-theoretic approach for non-cooperative planning. In: 29th AAAI conference on artificial intelligence (AAAI-15), pp 1357–1363McDermott D, Ghallab M, Howe A, Knoblock C, Ram A, Veloso M, Weld D, Wilkins D (1998) PDDL: the planning domain definition language. Yale Center for Computational Vision and Control, New HavenMilchtaich I (1996) Congestion games with player-specific payoff functions. Games and Economic Behavior 13(1):111–124Monderer D, Shapley LS (1996) Potential games. Games and Economic Behavior 14(1):124–143Nigro N, Welch D, Peace J (2015) Strategic planning to implement publicly available ev charching stations: a guide for business and policy makers. Tech rep, Center for Climate and Energy SolutionsNisan N, Ronen A (2007) Computationally feasible vcg mechanisms. J Artif Intell Res 29(1):19–47Nisan N, Roughgarden T, Tardos E, Vazirani VV (2007) Algorithmic game theory. Cambridge University Press, New YorkPapadimitriou CH (1994) On the complexity of the parity argument and other inefficient proofs of existence. J Comput Syst Sci 48(3):498–532Richter S, Westphal M (2010) The LAMA planner: guiding cost-based anytime planning with landmarks. J Artif Intell Res 39(1):127–177Rosenthal RW (1973) A class of games possessing pure-strategy nash equilibria. Int J Game Theory 2(1):65–67Shoham Y, Leyton-Brown K (2009) Multiagent systems: algorithmic, game-theoretic, and logical foundations. Cambridge University PressTorreño A, Onaindia E, Sapena Ó (2014) A flexible coupling approach to multi-agent planning under incomplete information. Knowl Inf Syst 38(1):141–178Torreño A, Onaindia E, Sapena Ó (2014) FMAP: distributed cooperative multi-agent planning. Appl Intell 41(2):606– 626Torreño A, Sapena Ó, Onaindia E (2015) Global heuristics for distributed cooperative multi-agent planning. In: ICAPS 2015. 25th international conference on automated planning and scheduling. AAAI Press, pp 225–233Von Neumann J, Morgenstern O (2007) Theory of games and economic behavior. Princeton University Pressde Weerdt M, Bos A, Tonino H, Witteveen C (2003) A resource logic for multi-agent plan merging. Ann Math Artif Intell 37(1):93–130Wooldridge M, Endriss U, Kraus S, Lang J (2013) Incentive engineering for boolean games. Artif Intell 195:418–43

    Standardized Human Platelet Lysates as Adequate Substitute to Fetal Calf Serum in Endothelial Cell Culture for Tissue Engineering

    Get PDF
    Fetal calf serum (FCS) is used for in vitro cell culture, as it provides the cells with various growth-promoting compounds. For applications in humans, FCS does not meet the required safety standards and should be replaced by an appropriate substitute. This study analyzed the suitability of using human platelet lysate (hPL) as a substitute for FCS in endothelial cell cultures for in vitro and in vivo tissue engineering applications. The focus was placed on standardized, commercially available hPLs (MultiPL'30, MultiPL'100), which are approved for applications in humans, and compared to laboratory-prepared hPLs (lp-hLP). Human umbilical vein endothelial cells (HUVEC) were cultured with FCS or with different hPLs. Cell morphology, proliferation, viability, apoptosis, and necrosis, as well as the organization of vascular structures, were assessed. No morphological changes were noticed when FCS was replaced by standardized hPLs in concentrations of 1-10%. In contrast, the use of lp-hLPs led to irregular cell shape and increased vacuolization of the cytoplasm. HUVEC proliferation and viability were not compromised by using media supplemented with standardized hPLs or pl-hPLs in concentrations of 1-10%, compared to cells grown in media supplemented with 20% FCS. The apoptosis rate using lp-hPLs was higher compared to the use of standardized hPLs. The necrosis rate tended to be lower when FCS was replaced by hPLs. HUVEC formed more pronounced capillary-like structures when the media were supplemented with hPLs instead of supplementation with FCS. Thus, compared to the use of FCS, the use of hPLs was beneficial for the growth and optimal expression of functional endothelial cell characteristics during in vitro experiments. Commercially available hPLs proved to be particularly suitable, as they led to reproducible results during in vitro experiments, while meeting the safety requirements for in vivo use

    Passenger car data – a new source of real-time weather information for nowcasting, forecasting, and road safety

    Get PDF
    PresentaciĂłn realizada en la 3rd European Nowcasting Conference, celebrada en la sede central de AEMET en Madrid del 24 al 26 de abril de 2019
    • …
    corecore